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Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City’s most notorious villains who have. are all based on that light being a 'real' light.you can even put your back to the light and see your own shadow cast realistically over the weapon on screen.and on the ground in front of you.UE3 simply can't do that, and never will.hopefully UE4 gets it right, as to anyone that likes the tech involved with newer video games, its pretty obvious. In Batman: Arkham Asylum, the Dark Knight takes on his greatest challenge yet when he becomes trapped with all of his most dangerous villains inside the insane asylum of Gotham City - Arkham Asylum. It drove me nuts in bioshock, Gears 1 and 2, and UT3.it has good shadowing and lighting 'effects' at times.but they are completely inaccurate, and have absolute no ground in the 'lights' you see in the environment.stand in front a flood light and killzone 2, and the shadow, effects on your gun, etc. The company said the game will include six extra maps and a new technology that will allow gamers to play the game in 3D on 'any' standard or high-def television.
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Light sourcing has always been UE3's biggest weakness.as it hides its lack of a true dynamic light system with overly amped bloom and more recently, occlusion.if you compare its lighting to something like crysis or killzone 2.its blatantly obvious.but otherwise, some of the details go unnoticed. Publisher Square Enix London issued a surprising and potentially misleading release this morning announcing a Game of the Year edition of Batman: Arkham Asylum. In motion though its hard to tell either apart.if you would watch videos of the two games in motion.you probably couldn't tell which was which without a description.Įither way though.the UE3'ness of the game is kind of bothering me.the lighting is so off at times it drives me nuts.at the start of the demo, kill all the bad dudes.then go stand in the cells with the bright flood light shining in.and watch how it has zero effect on the character model, and that the shadowing is blatantly wrong.the shadow actually points towards the light.I understand this is simply a quibble.not every game can be killzone 2 and have absolutely perfect and accurate lighting across the board.but after you notice the tech in some games, it makes it hard to 'go back' thats all.
#Batman arkham asylum ps3 ps3#
Most 360 games use 2x msaa because of that EDRAM.and the PS3 uses quincux, a cpu based AA procedure.for similar results.but the two do produce a very different 'feel' to screen shots. Explore every inch of Arkham Asylum and roam freely on the infamous island. Experience what it’s like to be Batman and face off against Gotham's greatest villians. ^^did you read the article earlier today on that?.both the 360 and PS3 gpu are capable of 4x msaa, but the overhead on either system is far too high. Batman: Arkham Asylum Game of the Year Edition.